winecfg
, and it worked, and I was quite delighted.
So far, nothing fantastic. It so happens that I hate to play any game with the game's music/sounds/voices, as I prefer to be quietly listening to music of my taste (I have delicate ears). As in any other game, you can switch them off in Morrowind, which is what I immediately did. However, it happens that some sounds - so far, only the sound corresponding to a shield blocking an attack (a graceful and delicate sound as you imagine) - go through even with all sound volumes are turned down to 0. It is annoying to the point I had to stop using the computer for listening music and falling back to my old CD player. Painful ! Or at least so it was until today, when I finally took my courage and found out how to fool wine
into believing it is playing sounds when in fact it is not. First step, create a null ALSA output device, by adding the following to your .asoundrc:
# Null audio output pcm.null { type null # Null PCM }
Then, you need to have wine
use it (and only this one). For this, a quick look at the Useful Registry Keys showed that I had to add the following to my .wine/user.ref
configuration file:
[Software\\Wine\\Alsa Driver] 1202930020 "DevicePCM1"="null" "AutoScanCards"="N" "DeviceCount"="1"
Just make sure wine
is using ALSA output, and that's all ! Morrowind plays, without sound and does not segfault ! I'll be able to listen to my music again...
Note I'm unsure about the value 1202930020
. The best is to add the key Software\Wine\Alsa Driver
using regedit
and then edit the configuration file -- or even do everything with regedit
.
2 comments:
I think that number is a Unix timestamp for when the key was last modified. You might be better off editing it with Wine's regedit.
Cheers, was very helpful, needed to get wine to use a virtual alsa device i had for 5.1 upmix :)
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